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While these games offered me a lot in terms of freedom of action, they demanded too much in terms of both their interface and mechanics (again, this is just me.
I know many RPG players who live very nice lives and feel extremely fulfilled by their RPG experiences).
In order to showcase why GTA3 succeeded where other have previously failed, I will compare it to Shenmue, another ambitious game with a similar scope.
I conducted a non-scientific poll among my friends asking which word described GTA3 the best.
I knew exactly what he was talking about because at the time I was growing tired of The Sims for the exact same reason. What do people do when they face repetitive tasks in order to prevent insanity from taking control of their minds? What is worse, with Shenmue, Yu Suzuki, the game’s lead designer, played Sega’s last card in order to save the Sega Dreamcast.
We all eventually lose interest in a certain game, but you know there is something wrong when it swiftly brings back your worst summer job nightmares. Sadly, the game flopped and that contributed to the end of one of the best consoles ever made.
The worst summer job I ever had was printing and manually folding thousands of junk mail letters (Yes, it is true. Just like GTA3, Shenmue looks impressive: the environment is both gorgeous and huge.
Let’s pretend for a moment that violent videogames do actually encourage violent behaviour. It is a big world out there, so let’s assume there have been 100,000 undocumented cases of people killed or seriously harmed because of videogames.
If that was the case, how many deaths do you think videogames have caused so far? I hope any videogame detractor would agree with me that this is an outrageously exaggerated figure.